Project On-Hold


As I'm sure is obvious due to lack of update for two years, Void's development is Paused Indefinitely

After failing to achieve a functioning aerial juggle system for a long time, I realized the scope of what it would take to get Void to where I wanted it. Paid work took priority shortly after, and what time I had left I devoted to other projects. And here we are, two years later.

After much time away from it and after working in other games, I've decided officially that Void is no longer in active development. I'm not done with the vision I was trying to create,  but it is very unlikely I will ever build upon this same game again. It needs a full code overhaul and systemic reconsideration from the ground up-- so perhaps an Unreal engine spiritual successor in the indeterminate future?

While work on Void seemingly abruptly ceased, that doesn't mean I'm without anything to show for my time away. I managed to release two complete, free, large scale single-player campaign mods for Turok 2: Seeds of Evil (the pc remaster).
You can find those on my ModDB page at: ModDB.com/Members/Sharev/Mods

Thank you for taking the time to read this, and for supporting me and Void through this long, winding road. It means a lot.

- Sharev

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