Void (Beta Build)
A downloadable game for Windows
Void is an unfinshed 3D Action-Adventure Hack and Slash game made in Unity, featuring a visual novel inspired dialogue system. As the Void Walker, you awaken in a strange, dangerous, and unfamiliar world. Talk to the citizens in the town, fight against the horrors of the Void, and investigate the mysteries surrounding yourself as you journey through Void. Controller (Xbox, or PS4 with Xinput) and mouse + keyboard are supported.
Currently, there's 20-30+ minutes of gameplay and unique content to explore around in. Many assets are still placeholder, and it's my intention to gradually replace them but for now the game is in a fairly stable state with an ending that leaves it open for further content. Please enjoy!
Status | On hold |
Platforms | Windows |
Author | Sharev |
Genre | Adventure, Visual Novel |
Tags | 3D, Fantasy, Hack and Slash, Singleplayer, Third Person, Unity |
Download
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Development log
- Project On-HoldJul 13, 2022
- Void's "Void Submersion" Update: 2-16-2020Feb 17, 2020
- Void 7-9-2019 (High Refresh Rate Monitor Fix, New Loading Screen)Jul 10, 2019
- Void 6-11-2019 (Talksprites, Blocking, and Bugfixes)Jun 12, 2019
- Void 6-7-2019 Update (MAC and Bug Fixes)Jun 08, 2019
Comments
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i can barely even move around when i start the game.
Sounds like a new bug (or potentially one I thought I'd solved), but I'd be happy to look into it; could you be more specific detailing the problem?
Immediate troubleshooting suggestions are quality settings since there was a known old issue with physics and movement not working on settings lower than 'Simple' (the middle range one iirc). Additionally, knowing which OS you were running could help give me a direction to look in, as well as if the framerate was having trouble, or if it's exclusively just movement based with the rest of the game world running unimpeded and somewhat smoothly.
Finally, thank you for letting me know about this major problem! Hopefully I can resolve whatever's going on, since I've gotten feedback from testers that both OS versions are at least possible to run as intended.
I have. gtx 1070 ti with a 144hz refresh rate monitor. I tried both fantastic and simple. When I started the level, my character would only barely move around.
Alright, that should rule out it being a weird physics issue or being lag interferring; the next suggestion I have is that it could be something to do with movement inputs being messed up. Are you playing with a controller, or mouse-and-keyboard? If you're playing with a keyboard, and a controller is plugged in, it could be causing additional inputs that are cancelling them out or something so I'd suggest removing said controller.
If you're running this with just a mouse and keyboard and are having these problems, you may want to look at the inputs and remove any settings with 'joystick' as an input, because something could have gotten crossed somehow??? Or at least checking to make sure 'Horizontal (+)', 'Horizontal (-)', 'Vertical (+)', and 'Vertical (-)' are properly assigned to what you want it to be set to (these are the movement inputs).
The game is only really tested to run with a wired Xbox 360 controller by default, and I know the input mapping for other devices tend to be entirely different. That being said, when testing it using a PS4 controller, I had to (and was able to) manually change the inputs to work properly with it.
On the Unity start splash there's an input panel, and the likely problem spots to look into are 'Vertical' and 'Horizontal' (the versions with Joystick X, Axis Y). Double click those and manually input the joystick controller direction you want to correspond with moving vertically and horizontally on your controller.
Finally, if there's an issue with the controller's camera rotation, you can change those as well; those are titled 'Controller Camera Use'. I think it's ordered 'Horizontal' followed by 'Vertical', but I unfortunately didn't properly label those ones, so if it's not that just reverse the order.
Thank you for your patience, and good luck! Hopefully one of these suggestions will help resolve this problem, because honestly I'm running out of both possible fixes and theories on what's causing it if none of that helps.
Okay, so i had to lower my monitor's refresh rate to 60 hz before i could move again. I think this might be a bug with your movement code and high frame rates. I remember experiencing this when I was making my game. It probably has something to do with movement code in LateUpdate or Update. Moving it into FixedUpdate usually fixes it.
Yeah, that sounds exactly like that's what's going on. Thanks for sticking with it and letting me know what eventually got it working! I'll revise the code in the next couple days to fix this.